Dev Update 13 - Challenge Bosses
Dev Update Video
Features in this build
Challenge Bosses
The challenge bosses are fully modified variations of the core bosses.
Along with increased power and variety, they're given massive changes to their abilities.
A small additional piece was updating the previous temp art for projectile attacks, now with more final art but temp animations in.
Gallow Ex
- Fireballs now shot at adjacent points and split on impact, launching more outwards
- Laser attack doubled, now with 2 lasers that cross each other while you run from them
- Blast now also splits on all 4 standpoints, causing a mass amount of fireballs to launch out
Skullako Ex
- Spawns as 3 small slimes, instead of as 1. Joins together when multiple are killed, creating bigger slimes compared to normal version that splits when killed instead.
- Slime attacks now shoot out towards standpoints, blocking them off from the player
- Big Skullako now uses an AoE slime attack that shoots a barrage in a full circle
Mittux Ex
- Has 4 minis that surround him, compared to normal with only 2.
- Mini-Gun attack, where the eyes shoot a massive barrage of projectiles out at the player
- Charge Blast launches 2 minis onto opposite corners, blocking the player, compared to normal that now shoots only 1 out.
- Blindness (When all eyes/minis are killed), now causes Mittux to shoot arc waves randomly at the standpoints, and now he can do charge blasts while blind, where he rotates in full circles until landing on a random standpoint to blast at full power.
Balancing and Gear Updates
For the challenge bosses, there have been a large amount of tweaks in general to ensure a smooth system of combat, along with not requiring a massive amount of grinding to feel powerful enough to take them on.
Tweaks
- Teo's abilities for dodging and running have been sped up so gameplay feels faster.
- Gear upgrades set at a maximum of level 5, down from 10. This helps reduce the grind to reach maximum level.
- Upgrade costs have been reduced to speed up the overall process.
- Mittux (normal) was given a few nerfs to ensure a better ramping of difficulty to him as only the third boss.
Battle Menu
From a simple 3 boss list, to now including tabs and more choices and descriptions
- Tabs now show for Story, Training, and Challenge bosses.
- Training options have been re-enabled after completing them to practice and remember them as needed.
- New pop up when making a selection, showing the boss details including a description for the boss and if they've been defeated, a rank and time for your best battle against them.
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Bound By Blades
A unique Action RPG about battling powerful bosses, scavenging materials, and crafting new gear.
Status | In development |
Author | Zeth |
Genre | Role Playing, Action |
Tags | 2D, Action RPG, Boss battle, Character Customization, Cute, Fantasy, Multiplayer, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Developer Update 22May 12, 2021
- Developer 21 - Online Multiplayer, New City & More!Feb 17, 2021
- Huge Demo Update with Online Co-op!Oct 24, 2020
- Developer Update 20 - The Guardian Kota!Jul 28, 2020
- Developer Update 19 - Introducing Guren!Apr 28, 2020
- Developer Update 18Jan 16, 2020
- Bound By Blades Will Continue DevelopmentNov 03, 2019
- Kickstarter Updates - New Build, Developer Background, and more!Oct 04, 2019
- We've passed 10% funding on Kickstarter already!Sep 29, 2019
- Our Kickstarter is Now Live!Sep 25, 2019
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